When I was a kid, I didn’t want to be an astronaut or a fireman. The first place I remember wanting to work was a software company called Sierra On-Line. I was a young programmer, writing in BASIC on my Apple II. I also played games: Space Quest and King’s Quest were some early ones, and both were made by Sierra. The adventures were great, crafted with care and depth. But there was more that came with the game: inside the box would be one of those business reply postcards that you could fill out and send back for a newsletter subscription. (Remember, this was way back before the dawning of the web. People still used the mail.) So I started getting quarterly newsletters from Sierra’s headquarters. They were filled with in-jokes, interviews with the developers, and serious articles about the state of the industry and technology. They revealed the collection of passionate people who worked at Sierra and got to spend their time making awesome software with other like-minded folks.
Unfortunately for me, by the time I was old enough and educated enough to go start working, the golden age of Sierra was over; the founders had sold the company, and not much of the original team or personality remained. But I remember the spirit.
Cocoa Box is my software venture, and it’s time to grow it from where it is, to something more. I’d like to introduce myself, talk about where we are now, and think about how the “I” in this story can become “we.”
I’m Ben. I’m now a software veteran, with tours of duty ranging from the deep reaches of the Xbox’s operating system to the front end of Yahoo Mail on the web. I’ve done product management and strategy as well as pure engineering. My experiences came together in the iPad app Penultimate, which has been a best-selling app for nearly a year on the best-selling tablet device.
Penultimate for iPad was the evolution of an idea I’d been excited by: touchscreen devices could finally deliver the personal touch of handwriting that was lost with the advent of electronic communications. I developed Penultimate as a “serious hobby project” last spring believing that a high-design, “Apple-like” handwriting solution could fill a gap in the iPad’s usefulness. Within a few days of launching Penultimate, it was the #1 selling app on iPad. It got a lot of attention early on for being an eye-catching, easy to use app that focused specifically on handwriting use cases. That attention has held: over a half-million copies of the app have been sold, and an update with new functionality goes out about monthly. I like making software that people find really useful in addition to making them happy. We hear all the time from passionate users, which is a great motivator.
Behind the scenes, Cocoa Box is still quite small. I happily do all of the product management, the planning, most of the UX design, the development, QA, and release. (This isn’t unusual for small app companies.) The lovely Angela works with me on community management, support, and projects like the contest we’ve done recently. We have some help for design and other small projects, but that’s about it right now.
Penultimate is stretching the boundaries of what Cocoa Box can accomplish as a tiny shop, though, and it’s time to grow. There is more work to do on Penultimate, and other projects and platforms to tackle.
Here’s my goal: I’d like to create a high-quality, high-design mobile software “atelier”. Picture a small number of great developers, designers and others working together to create software on the platforms that are on the verge of taking over the world. Smart, interesting people who appreciate design and craftsmanship in software (and probably outside software as well), and who demand to work with others who value that.
I use the word atelier because it calls to mind an artist’s loft— a space where creativity happens. I’m abusing the French somewhat but I hope you’ll forgive me. Cocoa Box already has a successful product, a product roadmap, and some clear next steps; we will be more unified in purpose than a loose collective of artists. But the creativity should come from everyone
The Sierra of the 80s and 90s is a memory now, but there are companies that continue that tradition. Panic Inc. up in Oregon makes beautiful Mac software, and it looks like they have a lot of fun doing it. Sofa over in Amsterdam also makes excruciatingly lovely software, and the photos of their office space are appealing. Beyond the lofty Mac world, I really admire Balsamiq, a small company in Milan that grew from one man’s UI mockup tool into a tight-knit business. Peldi from Balsamiq writes often on their blog about his company and how they’re growing it. All of these companies are self-sustaining small businesses. They grow as they need and as they can, and the people who work there choose these small families because that reflects what they are looking for from a life and career.
I’d like to build a company that takes cues from all of these places, and develops its own culture, too. The vision for the company with a handful of people might look like: a great space somewhere in San Francisco. Collaboration on projects that users will value and enjoy, multiple of which are ongoing at any given time. Probably some sort of hipster coffee machine in there, maybe prints by Saul Bass hanging on the walls. Some large plants and a lot of light. Bikes against the wall.
Getting there still needs a little figuring out. We’ll move a little slowly to stay on smart footing, and also to make sure it goes the right way. Even though we’re here in San Francisco, Cocoa Box is not a traditional Silicon Valley startup. We’re cash-flow positive with no external investors, and I’d like to keep it that way. (“Bootstrapped,” in the parlance.) I’d like to build the company that I want to work at, and that may mean being in it for the long haul. But I do want people to be invested in the success of the team, so that if the software does well, the whole company will do well.
I’m excited to start building a shop like the ones I have admired. Now I’m looking for the people to help me do it.
You’ve read this far— how does this sound? Are you a top-notch developer saying to yourself “Yes! This is what I want to be part of!”? Maybe you’re a detail-obsessed designer thinking the same thing. If so, get in touch. In any case, stay tuned for more about the company and what we’re looking for.
Thanks.
Ben Zotto
@bzotto
ben@cocoabox.com